
"Copying video games in accordance with copyright law is a serious crime. There's some Japanese text on the bottom of the screen that translates to: "It is a serious crime to copy video games according to copyright law, please refer to your Nintendo game instruction booklet for further information" He is clearly upset and distraught over an illegal copy of a game that he holds in his left hand. Then, it transitions to an image of Mario sitting on the N64 logo. But instead of going to the main menu of the game, it shows a black screen for a few seconds. So I'll test it.Description: The Super Mario 64 logo plays as usual. So that is a new issue, and I am guessing that it is either due to using Glide64 or it is due to the fullscreen res option being different. However, upon trying to alt+enter and un-fullscreen, it malfunctions my monitor/computer in its confusion of switching between resolutions, and doing monitor and aspect ratio things, and it causes my monitor/tower to go into a coma of pure blackscreen never to come back again, unless I physically hold down the power button and shut it down and restart it. This was because since I had last closed it yesterday, I left the fullscreen resolution option on my monitor's resultion (which is 1280x1024) so I have discovered that it is possible to get a nice, "full" fullscreen. UPDATE: Well, after I posted this thread I fired up the emulator and fullscreened it, and I got a "full" fullscreen. I am hoping that someone had this black space issue and fixed it and got a "full" fullscreen. I guess maybe this is just not possible? Is this how Paper Mario was originally designed? I might buy it on Wii VC just to see how it shows up on my flatscreen TV. Using Glide64 plugin, as rice/jabo have glitches for Paper Mario. It certainly fullscreens, but it has some space that could be occupied. My goal is to make fullscreen occupy the entirety of my actual monitor space, which is 1280x1024 but whenever the 1280x1024 option for fullscreen is selected, it doesn't actually give a 1280x1024 game area fullscreen. aspect ratio, maybe it's called? I tinkered with the fullscreen resolution option in the graphics plugin settings, and that doesn't seem to change it much.

Whenever I fullscreen Paper Mario, it gives me an okay sized area of the game, but there exists a black space of about 1" inch between the edge of my physical monitor and where the game's space begins.

I am playing the Paper Mario rom, but I'm pretty sure it has nothing to do with the full screen ratio issue.
